ksp high altitude plane
I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. Double your speed, you need twice as much fuel. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. You cannot paste images directly. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Which is capable of high altitude, high speed flight. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The U-2 is probably the highest altitude aircraft still flying. Range with this method is pretty short due to drag. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. You can go above 20km with the J-404 Panther. Powered by Invision Community. Let me. Dedicated to the growth and advancement of amateur rocket scientists! Upload or insert images from URL. KSP also tends to have very harsh induced drag if angle of attack gets too high. Yes, although they have only been flown with nearly full tanks. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Create an account to follow your favorite communities and start taking part in conversations. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. What are the altitudes for the various altitude record contracts? Welcome to the forums. Hopefully this will be helpful to you. That will unlock: A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. 2.) Cookie Notice By climbing, you reduce drag, exponentially with altitude. Any advices for building a vehicle for this task? If you upgrade to the panther (or get one on a contract) that engine can get you much higher. As has been said, ISP is nothing to worry about. If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. Basically you just need to fiddle with it and try some test flights. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. The more successful the flights, the more successful the space program is. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. Either of the two speeds are to be avoided. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. Basically I can hit a target altitude of 20,000m but can not maintain it. And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? If it's above the cross-hairs, you need a little less. and our Of course, this thing has very limited range, speed and acceleration because of the extra weight. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. Main goals: Auto-trimming. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. I am currently designing a mission that will involve several very long distance plane flights. Sideslip handling. How do you get out of a corner when plotting yourself into a corner. I should perhaps start trying out NEAR to get ready of 0.90, though. surface of jool. Kerbal Space Program Jool Landing Youtube. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. Do plugins for Kerbal Space Program work on unix? This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. New comments cannot be posted and votes cannot be cast. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. As you found out, it basically konks out at 15km. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Press question mark to learn the rest of the keyboard shortcuts. Why that? As long as the engine gets enough air it will work at proper efficiency. Delta-V is the velocity change necessary to perform orbital maneuvers. Anyway thanks in advance. Clear editor. Even up there the plane acts squirrely. 1.) But maybe your patience? 3x06: I design a new, high altitude, jet to collect high. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. June 3, 2022 . Display as a link instead, This tutorial will cover designing and flying a plane that can soar at high altitudes! Is it suspicious or odd to stand by the gate of a GA airport watching the planes? This way control surface max deflection can be programmed by an aircraft designer to make . Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. This thread is quite old. What are the units of measure used in Kerbal Space Program? I've been finding it difficult to build a jet that can fly over 15km alt. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. What are the minimum altitudes for each warp level? That annoys me but I can't seem to get a design to make it work. Highest and fastest possible is best. Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. Kerbal Space Program 2 . That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. I'm trying to build a high altitude plane and have found out that the rules are different. Hello there. Thanks for asking this, I've been struggling with the same problem in career mode. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. My question is really about controllability. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. Don't rely on the efficiency indicator! I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. with a thrust vectoring range of only 3 degrees. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. - Insane lift to weight didn't help. You can post now and register later. What altitude and speed should I go? No, I think it's correct, unless I've got a brain fart going, here. . I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. All rights reserved. These designs are great for getting around Kerbin quickly, but without going orbital. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. There are two factors to that: how thick the air is, how fast the ship is going. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). But you'll need to unlock: Which cost 300 science. Thank you, I was able to reach up to 24km altitude with this design. But since when do Kerbals wait for ideal conditions? I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Challenges As long a you can fly faster, the lower density at altitude can be compensated for. With only panthers unlocked I might add. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Pasted as rich text. This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. So the faster you go the higher you can fly where there is less drag. I followed a similar strategy. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. I've since shaved that down more but that was by going even higher and even faster). Have a plane that ditches its wings and rockets up to 18km once you reach the right point. its rather flat but its a solid surface. What am I doing wrong here in the PlotLegends specification. More air is better. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. Or about the same speed but 1000 m higher. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. ksp high altitude plane. You are just about at maximum speed and at the same time very close to stall speed. Your link has been automatically embedded. Why do many companies reject expired SSL certificates as bugs in bug bounties? So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Why do small African island nations perform better than African continental nations, considering democracy and human development? 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun Turbojets are so ridiculously efficient that it doesn't really matter. That's all true, but just read the OP: hypersonic appears to be completely out of the question. At altitude the nose goes up and down until it goes out of control. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. Connect and share knowledge within a single location that is structured and easy to search. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. The easiest "default" way to build a plane in KSP-- i.e. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. Your link has been automatically embedded. You can halve the drag by climbing a bit less than 3500m. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). This is my current best hi alt plane. 600+ m/s) and low altitudes (e.g. How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. I start with the normal jet engines (which takes almost the complete runway).
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